Optimism - Component Design (3)July 28, 2012, midnight
Some ideas for different component door mechanisms. Still haven't really settled on one.
Optimism - Component Design (2)July 17, 2012, midnight
Individual parts of the first component graphic. We probably won't end up using this design, partly because the corner mount points overlap when open (as you'll probably notice in the third tech demo), but mostly because it doesn't really fit the style we're going for.
Happiness TextJune 26, 2012, midnight
My frighteningly happy little vector art friend, originally for the front page of the (sadly failed) Happiness Text web app experiment.
Optimism - Component Design (1)June 12, 2012, midnight
We talked about it and decided against the idea of subdivisible components - that is, the idea that a complete part can be broken into unusable smaller pieces. It's a good thing I've got David to talk me down from these things - it would've added some complexity, which is something we certainly have enough of at this point.
Optimism - Tractor Beam Design (1)June 11, 2012, midnight
A concept for a tractor beam item in Optimism.
Less Boring Games - LogoJune 9, 2012, midnight
Some design ideas for a logo for our new indie game studio.