Coda: Desert FactoryMarch 15, 2013, midnight
I got inspired by one of those textures I made in my last post. As a result, I stayed up and sketched this instead of sleeping. It's still very far from being anything but a sketch (as is almost everything on this blog)... perhaps I'll come back and finish it another night.
Texture HuntMarch 13, 2013, midnight
A couple days ago I went out for a walk with girlfriend to capture some textures for my graphics work on MetaVoxel. My hands just about froze off, but besides that we had fun poking around "downtown" Upland. Here are a few of the textures I got. The trailing couple of pictures are shots of some of the locations we went through.
MV: Water MazeMarch 10, 2013, midnight
The conceptual beginnings of a sequence of levels for MetaVoxel.
Stett Gets TwitterMarch 7, 2013, midnight
And then pretty much immediately stops tweeting.
Wolf DudeMarch 5, 2013, midnight
Started sketching this guy while in a meeting with some friends about a potential commission for illustrating a sweet new RPG game (!). This particular image has absolutely nothing to do with that meeting... it just kinda happened.
Bad BunnyMarch 4, 2013, midnight
Another just-before-sleepy-time sketch. I imagined him as kind of an ass-hole bugs bunny type... Except he drinks martinis and shoots Elmer Fudd in his chubby face.
Volus WarriorMarch 3, 2013, midnight
So I've had way too much exposure to Mass Effect 2 lately (yeah, I know I'm way behind. I've owned it for ever but I finally have a computer that can handle it). Awesome game, for the most part. Funny characters, entertaining action... a few pretty dull and laborious missions, but well written for the most part.
Anyway, it's full of brilliant design from alien races to spaceships to environments. One of the alien races is the Volus - they all pretty much seem like the needy, insecure type with obnoxious inferiority complexes... for some reason they remind me of a bunch of short, fat, fanatical baptist preachers. I have no idea why.
MV Engine Voxel ConceptMarch 2, 2013, midnight
We already have a really basic engine voxel graphic for MetaVoxel, but (for very good reason) I am not pleased with it. So today I spent some time trying to sketch up something that's a little more like what I'd hoped for. I need to experiment with methods of making game graphics other than Illustrator, I think... everything I make with that is so... cold.